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Granblue fantasy mobage link acount
Granblue fantasy mobage link acount











granblue fantasy mobage link acount

granblue fantasy mobage link acount

Much of the game is specifically designed to evoke nostalgia for the more classic FF era, and it does a very good job of it too, but it is wholly its own world and its own intellectual property. in part due to who created them being FF veterans, and in part as homage to the golden age of JRPGs. Granblue Fantasy and its older sibling Rage of Bahamut, are very Final Fantasy-esque. All the names of the core creatures and concepts are taken from mythology or Dungeons and Dragons. Seeing as nothing in Final Fantasy was technically original to Final Fantasy, nothing about the general setting of Final Fantasy was copyright protected. Granblue Fantasy was developed by people who left the Final Fantasy dream team at a point some time before FF started being. My point on that matter wasn't that FF has done nothing to create its own mythos, but rather that it owes the extreme majority of its mythos, classic gameplay, plot and setting concepts, to another game that it lifted them from initially without alteration, and continued to do so for several iterations. I guess I just qualitatively disagree with your statements.Īlso Chocobos may be unique enough, but rideable birds existed already, and flying cat familiars (what moogles were originally) aren't terribly unique either. for a given definition of RPG or "proper game" on "proper system". Each port of that game feels incredibly different to me in some ways, and entirely too similar in others that I wish had changed.Īlso Genshin Impact is also a mobile game and is also a better BOTW than BOTW.

granblue fantasy mobage link acount

but even most FFIV versions don't provide the same experience as FFIV. I wouldn't claim it provides the same experience as FFI or FFIV. But then again not all classic RPGs even had those features to begin with. and the annoyingly frequent and time wasting random encounters. Sure its missing the exploration aspect of FF. I don't find the gacha mechanics in GBF to even be comparable to other gacha games either. Certainly as it progresses GBF becomes its own thing, but I definitely got REALLY strong early FF vibes from the main plot during the first act. It's definitely a much better representation of FF than any of the FF games lately have been. whatever you call what it is now.įunctionally I don't see much difference between FF1's battles and the combat system in GBF.

granblue fantasy mobage link acount

It certainly gives me nostalgia for days when FF wasn't.

For Cygames, their hits were Rage of Bahamut (this was an old style feature phone type game), Dragon Quest Monsters: Super Light for Square Enix, Granblue Fantasy, Shadowverse (this is a trading card game a la Magic: The Gathering or Hearthstone), Idolmaster: Cinderella Stage for Bandai Namco (rhythm game), Idolmaster: Million Live for Bandai Namco (rhythm game), and Princess Connect (this is like a visual novel RPG with full voice acting and hours of cutscenes).I think they executed the homage to classic RPGs bit pretty well. To note, the above chart is for CyberAgent, not Cygames. Granblue is in a bit of an awkward spot because it's a browser game that runs through an app wrapper (so it doesn't run great) and it also went up just before basically every contract related to mobile games specified that you got the rights for global releases with any tie ins, music, etc. Hypothetically there's also a Matsuno directed RPG that plays like FF12, but we haven't seen that one in a while. Next up is Dragalia Lost with Nintendo (this is an action RPG with hundreds of thousands of words of storyline), and Pretty Derby (which is about. For Cygames, their hits were Rage of Bahamut (this was an old style feature phone type game), Dragon Quest Monsters: Super Light for Square Enix, Granblue Fantasy, Shadowverse (this is a trading card game a la Magic: The Gathering or Hearthstone), Idolmaster: Cinderella Stage for Bandai Namco (rhythm game), and Princess Connect (this is like a visual novel RPG with full voice acting and hours of cutscenes). The rest of their games are native apps and more applicable. I suspect they don't want to renegotiate contracts for a release they think won't do well due to the wonky foundation the game is built upon. Click to shrink.Granblue is in a bit of an awkward spot because it's a browser game that runs through an app wrapper (so it doesn't run great) and it also went up just before basically every contract related to mobile games specified that you got the rights for global releases with any tie ins, music, etc.













Granblue fantasy mobage link acount